Why sketchup bug splat?

3 October, 2021 Kevin Block 3

Answers (3):

    10 October, 2021

    Sketchup bug splat is a bug that happens when 3-dimensional surfaces intersect non parrallelograms. The problem with this situation is that the intersection calculates areas and volumes incorrectly, and the geometry returns errors. The line intersecting one half of a surface is actually crossing two faces; one on top of the other; meaning all formulas relying on cross sections will be wrong. There's no perfect way to fix it but we've made it so you can clear up sketchup bug splat in most cases by modifying your model slightly to replace the half-plane with polygons or solids whose orientation can print correctly.

    10 October, 2021

    Why sketchup bug splat? SketchUp is an RP software for creating 3D drawings, originally developed by @Google. It's the industry standard application for architectural designers and manual engineers. After decades of developing products, many glitches are found that could not be reproduced or repeated; then the company must fix them (the product). The amount of patches applied to this tool can be seen by looking at its history page on Wikipedia! SketchUp has so many features one may never run out of things to do with it. One does not really need much proficiency in other drawing software first - you can start using it right away if you want!

    10 October, 2021

    Sketch up has an unfortunate bug. When the user deletes the last face on a shape, sketchup ignores this deletion, continuing to treat it as if it were fully flat surface. This is because sketchup doesn't need to store information for deleted faces when exporting geometry to NURBS or Polygonal format formats, since they are managed by external programs that keep track of them for you automatically. The end result is that while your software may show your original model still intact in all its glory while viewing locally, any exported model will look completely flat and weird-looking with no 3D properties whatsoever.